The breeding barndoors flew open earlier this week, and it was quite the baby boom. Things went smoothly, for the most part, but there were some hiccups that led to some super freaks. The ZG theory was able to play out a bit, and found some new tactics to note. This article will build on breeding twins, and the importance of creating cousin lines.
Thoroughbred horses have their name in large part of how thoroughly bred they are. A 2005 study of racehorse DNA found that of the 500,000 horses, almost all descended from 28 horses and a single super stud (link). These thoroughly bred horses will be the same goal in this game. If we examine Atar!’s family tree again, we can see Breathless Edge on both sides of the family tree.
Breeding twins will give stable owners a chance to compare the differences that occur during breeding. Twins also provide the opportunity to create cousin decent lines. While the breeding barn was open, I bred 11 twin pairs down family trees to produce Heir Apparent and Blue Ribbon. Here is Heir Apparent’s familyi tree.
Storming By is bred 3x, Contains Sugar 2x, and Little Effort 2x. You can also see on the right tree, that Storming By is the stallion for both legendary horses. I do not believe mares have this same ability, but will need to verify when the barn reopens. Ideally, I would have raced all these horses to choose the best, but wanted to test the genetic algorithms possibilities.
Wrapping it Up
To wrap it up all up, creating twins and cousin lines for inbreeding will be very important to the progress of the game. The glitch superfreaks born show what is within the realms of possibility for Zed Run. Those horse were still able to run, and dominate the game. A glitch that is outside a games possible function does not allow the users to play. It’s a breeding game.